Objectify

Four steps. One mesh.

The pipeline is generate, texture, remesh, then export. Texturing replaces the material without touching the form. Remesh sets the face budget after you can see the silhouette. Auto-rig is the extra step, and only for a character that has to move. Pro covers texture, remesh, and export. The rig is on Studio.

Keep the steps apart

Generate until the silhouette is right. Retexture when the material is wrong. Remesh when the density is wrong. Export the file the next tool opens. Mixing those decisions into one prompt is how a good form gets thrown away.

What Pro includes

Text to 3D, image to 3D, AI texturing, Smart Remesh, commercial use, and export to GLB, FBX, OBJ, STL, USDZ, and 3MF are on Pro.

The step that is not on Pro

Auto-rig is for a humanoid or quadruped that has to move. The skeleton, the idle, walk, and run preview, and the rigged FBX are on Studio. A static asset never needs that step.