Objectify

3D asset workflows

Start with the receiving tool, then choose the export and acceptance checks. Follow Blender, Unity, Unreal, Godot, or slicer handoffs, or use the asset acceptance checklist to coordinate delivery. Static exports are on Pro; Objectify rigging and API access are Studio features. These guides identify importer-specific limitations and cite documentation rather than claiming measured product compatibility.

3D asset handoff checklist: from generated mesh to accepted export

Agree on the receiving application, supported importer, and intended use before choosing an export.

Read Asset acceptance guide

Import a generated model into Blender

GLB is a practical starting point for a textured static asset in Blender.

Read Blender guide

Import generated 3D assets into Unity

Unity's primary model interchange support is FBX.

Read Unity guide

Import generated assets into Unreal Engine

Choose the importer used by the project and keep the original export.

Read Unreal Engine guide

Import a generated GLB into Godot

Choose GLB when the project needs a mesh and supported materials in one handoff.

Read Godot guide

Prepare a generated mesh for a slicer

Choose the format your slicer accepts and preserve the original mesh before repair.

Read Slicer handoff guide